My journey as a designer and developer.
“Design is the fundamental soul of a man-made creation…”
In most people’s vocabularies, design means veneer. It’s interior decorating. It’s the fabric of the curtains and the sofa. But to me, nothing could be further from the meaning of design. Design is the fundamental soul of a man-made creation that ends up expressing itself in successive outer layers of the product or service.
—Steve Jobs (1955-2011)
I was very encouraged by this article on A List Apart, about banishing your inner critic. I know it’s something that plagues all of us as designers and artists. I wanted to share it with you and hope you would be encouraged too; the ideas in this article were a much needed breath of fresh air for me.
Especially intriguing to me was the thought that your inner critic actually intends to protect you rather than tear you down. While it is obviously a fear response and incredibly misguided, this simple thought was enough to disarm the inner critic for me.
Check out the article and I would love to hear more of your thoughts on it as well.
“Your [good taste] is why your work disappoints you.”
“What nobody tells people who are beginners — and I really wish someone had told this to me … is that all of us who do creative work, we get into it because we have good taste. But there is this gap. For the first couple years you make stuff, and it’s just not that good. It’s trying to be good, it has ambition to be good, but it’s not that good. But your taste, the thing that got you into the game, is still killer. And your taste is good enough that you can tell what your making is kind of a disappointment.
A lot of people never get past this phase. They quit. Most people I know who do interesting, creative work went through years of this. We know our work doesn’t have this special thing that we want it to have. We all go through this. And if you are just starting out or you are still in this phase, you gotta know it’s normal and the most important thing you can do is do a lot of work. Do a huge volume of work.
Put yourself on a deadline so that every week you will finish one story. It is only by going through a volume of work that you will close that gap, and your work will be as good as your ambitions. And I took longer to figure out how to do this than anyone I’ve ever met. It’s gonna take awhile. It’s normal to take awhile. You’ve just gotta fight your way through.”
—Ira Glass (via John McWade).
“Becoming a good designer is, in my mind, directly related to one’s curiosity and willingness to work.”
“If you keep asking questions and deliberately practicing your craft, you get better. It’s that simple. So when it feels difficult and you want to scream, grab a pencil and a big blank sheet of paper, and just start drawing. With each iteration you’re closer.”
-ERIC KARJALUOTO, SMASHLAB (via LogoDesignLove)